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Framework

Player Transformation Framework

We play for the transformation. The story changes the hero, the game expands its mechanics and raises its challenges, and the player learns and grows. Combat carries all three at once, but it is only one carrier. These are the slides that hold the framework, from my talk at Games Ground 2026.

Drop Your Weapon: Designing an Engaging Nonviolent Action-Adventure Game · Games Ground 2026 · Nov 6, 2026

  1. 01Quick recap of the hero’s journey

  2. 02The three layers of a game

  3. 03Transformation runs through all three layers

  4. 04Combat is a carrier of transformation

  5. 05Tidewind teaser

  6. Follow our development

    We are putting this framework to work in Tidewind, our narrative-driven open-world action-adventure game. It is still in development, and if you want to stay posted with the latest news, subscribe to our newsletter.

  7. 06What game mechanics can replace combat?

  8. 07A: Spatial mastery across the story beats

  9. 08B: Environmental puzzles across the story beats

  10. 09C: The bike across the story beats

  11. 10Keep story, game and player in sync over time

  12. 11The hero’s journey, told by the mechanics

  13. 12Shout-out to nonviolent adventures

    • Cover art © the respective developers and publishers
  14. 13Five things to take home

Follow our development

We are putting this framework to work in Tidewind, our narrative-driven open-world action-adventure game. It is still in development, and if you want to stay posted with the latest news, subscribe to our newsletter.

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