
Anton Licht
Game Creator
I'm a full-stack game creator, taking ideas from first concept into players' hands. Berlin-based, making non-violent, character-driven games since 2011.
Selected work
Work
A few of my projects. Many of them were realized in amazing multi-disciplinary teams.


Summer on Tidewind
Tiny open world, narrative action-adventure


June's Journey
Hidden-object mystery


Vampire Therapist
Dark comedy therapy game
Naavik
Games research, consulting & advisory


Soba
No-code game-making platform


N3URO: The Future is Green
Two-player serious game


Tintin Match
Licensed match-3 adventure

Candy Crush X
Undisclosed
Also building
Ways to work with me
Services
What I take on for teams and studios.
Gameplay development & game design
Hands-on design and development, freelance or embedded in your team.
Game design workshops
Focused sessions to sharpen a concept, a vertical slice or your progression and economy.
Game business audits & consultancy
A fresh expert look at your product, design and live ops.
Systems, tooling & architecture
Unity and UE5, multi-platform support, and the content and build pipelines that keep teams shipping.
Talks, teaching & mentoring
Conference talks, guest lectures and one-on-one mentoring for game creators and teams.
Fit: indie-scale action-adventure · Unity, Unreal & custom tech stacks · mobile · character-driven, story-driven, puzzle, and casual titles.
About
A person, not a studio
I'm a game developer and game designer in Berlin, happiest where design and code meet.
Since 2011 I've shipped mobile hits at Wooga, worked on the Candy Crush IP at King and led development teams at 5th Planet Games. Today I freelance for studios and lead my own studio Sudden Forest, where we're building an original action-adventure in Unreal Engine 5. I believe games can touch and inspire without violence.
If the job is bigger than one person
You work with me directly, no agency in between. When a project needs more hands, I have two ways to scale.
What I share
Writing
I care about game design, game development, players and the games industry. Check out my articles and essays 🌱
Articles & essays

Player Acting: Why Should You Care When Players Become the Character?
Have you ever watched a streamer who doesn’t just play a game but performs it, like an actor? They give characters unique voices…
Read on Medium
Drop the Gun: Do We Need Weapons to Make Engaging Game Experiences?
As game developers, it’s easy to fall into the trap of thinking that making a game engaging means adding action or violence…
Read on MediumShort stories
People I trust
Others in my network
People I trust with the work I don't do myself. Freelancers I know personally, not a team I front.
Contact
Work with me
A good first message says what you're building, the role you need, and rough timing.





