Anton Licht

Anton Licht

Game Creator

I'm a full-stack game creator, taking ideas from first concept into players' hands. Berlin-based, making non-violent, character-driven games since 2011.

Game Design & Development Consultant and Freelancer | Game & Technical Director | CEO & Co-Founder @ Sudden Forest.

Ways to work with me

Services

What I take on for teams and studios.

Gameplay development & game design

Hands-on design and development, freelance or embedded in your team.

Game design workshops

Focused sessions to sharpen a concept, a vertical slice or your progression and economy.

Game business audits & consultancy

A fresh expert look at your product, design and live ops.

Systems, tooling & architecture

Unity and UE5, multi-platform support, and the content and build pipelines that keep teams shipping.

Talks, teaching & mentoring

Conference talks, guest lectures and one-on-one mentoring for game creators and teams.

Fit: indie-scale action-adventure · Unity, Unreal & custom tech stacks · mobile · character-driven, story-driven, puzzle, and casual titles.

About

A person, not a studio

I'm a game developer and game designer in Berlin, happiest where design and code meet.

Since 2011 I've shipped mobile hits at Wooga, worked on the Candy Crush IP at King and led development teams at 5th Planet Games. Today I freelance for studios and lead my own studio Sudden Forest, where we're building an original action-adventure in Unreal Engine 5. I believe games can touch and inspire without violence.

If the job is bigger than one person

You work with me directly, no agency in between. When a project needs more hands, I have two ways to scale.

Sudden Forest

My studio

I co-founded and lead Sudden Forest. For bigger productions my team builds with me.

Fractional teams

I'm part of Naavik's Fractional Talent Collective. For large engagements they assemble pre-vetted senior experts around the job.

People I trust

Others in my network

People I trust with the work I don't do myself. Freelancers I know personally, not a team I front.

Contact

Work with me

A good first message says what you're building, the role you need, and rough timing.