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Tintin Match

Case study

Tintin Match

Design & directionDevelopment & tech

Principal game developer @ 5th Planet Games · 2019 – 2021

Overview

A licensed match-3 adventure built on Hergé’s Tintin. I architected the studio tech stack it ran on and led the team of eight developers building with it.

Tintin Match brought Hergé’s classic adventures to mobile as a story-driven match-3. At 5th Planet Games’ Berlin studio I was principal game developer and the technical backbone of a licensed games-as-a-service title.

The heart of the job was a tech stack designed to scale across multiple story-driven casual titles, plus the DevOps processes to ship them reliably. Along the way I managed a team of eight developers and supported game design and production wherever it helped. The game has since been retired from the app stores.

What I did

  • Architected the studio tech stack for story-driven casual games-as-a-service, built to scale across projects
  • Established the studio’s DevOps processes
  • Managed a team of eight developers and supported game design and production

Media

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