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Case study
Tintin Match
Design & directionDevelopment & tech
Overview
A licensed match-3 adventure built on Hergé’s Tintin. I architected the studio tech stack it ran on and led the team of eight developers building with it.
Tintin Match brought Hergé’s classic adventures to mobile as a story-driven match-3. At 5th Planet Games’ Berlin studio I was principal game developer and the technical backbone of a licensed games-as-a-service title.
The heart of the job was a tech stack designed to scale across multiple story-driven casual titles, plus the DevOps processes to ship them reliably. Along the way I managed a team of eight developers and supported game design and production wherever it helped. The game has since been retired from the app stores.
What I did
- Architected the studio tech stack for story-driven casual games-as-a-service, built to scale across projects
- Established the studio’s DevOps processes
- Managed a team of eight developers and supported game design and production

