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June's Journey

Case study

June's Journey

Development & tech

Game developer @ Wooga · 2017 – 2018

Overview

Wooga’s flagship hidden-object mystery. The #1 hidden-object game worldwide, with $1B+ lifetime revenue and Facebook’s best web game award of 2017. I helped build it, ship it and run it live.

June’s Journey is the project people still ask me about, and honestly, I love talking about it. I was part of the cross-functional team at Wooga that built and shipped the game. I stayed on through live operations while millions of players got hooked on its 1920s mystery.

My work covered the full surface of a live mobile game: technical design, content and feature design, and implementation in Unity, always hand in hand with game design and UI/UX. Shipping a game is one skill. Keeping it fresh, stable and growing for a live audience is another. June’s Journey taught me both, at scale.

What I did

  • Technical, content and feature design in a cross-functional team, working closely with game design and UI/UX
  • Implementation in Unity, from new features to live content
  • Live operations on a top-grossing title, shipping updates to millions of players

Media

What people say

“Anton would be my first pick for any studio. He covers all the bases: seasoned programmer, polishes work as he creates it, writes code with a lifetime mindset. But what really sets him apart is his passion. He’ll take a rough concept and deliver a polished product that is a delight to use.”
Dave Cross
Dave CrossCEO & Co-Founder, Crosshatch Games
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