
Anton Licht
Unity Game Developer
Senior Unity Game Dev expertise for your team
I join your team with 14+ years of Unity behind me. Features, systems, UI, platform ports and release polish for mobile, PC, console and web.
- 14+ years in Unity
- Mobile, PC, console & web
- Berlin or remote
- English & German
Services for Unity teams
Senior hands that can boost all your disciplines without hand-holding.
Game Development
Unity · Berlin or remote
Hands-on Unity development, freelance or embedded in your team.
- Features, systems, ports, release polish
- Fast proof of fun or shipping-ready quality
- Turn your AI-generated code into safe production code
Systems, tooling & architecture
Unity · Berlin or remote
Your tech stack, multi-platform support and the content and build pipelines that keep your team shipping.
- Technical direction and team structure
- The hard calls, made with you
- A base that scales now, with a plan for what comes next
Need more than Unity development? I am a full-stack game developer.
Learn more about my servicesSelected Unity work
A BAFTA-nominated indie, a hidden-object hit with millions of players, a licensed match-3 and a serious game for the browser.


Vampire Therapist
Mini-games, gameplay features, UI, ports and release polish


June's Journey
Feature design and implementation, pre-production to live ops


Tintin Match
Studio tech stack, DevOps and a team of eight


N3URO: The Future is Green
Co-designed and built a two-player web game
Talks & mentoring
Talks and mentoring on architecture, pipelines and team workflows.
What people say
“Anton would be my first pick for any studio. He covers all the bases: seasoned programmer, polishes work as he creates it, writes code with a lifetime mindset. But what really sets him apart is his passion. He’ll take a rough concept and deliver a polished product that is a delight to use.”

“Working with Anton on Soba was a pleasure. He has a strong understanding of various game genres and systems, providing clear and consistent updates throughout the project. His technical expertise and willingness to dive into complex design challenges were particularly valuable.”

Questions
- Which platforms have you shipped on in Unity?
- Mobile, web, PC and console. June’s Journey ran on mobile and web. Vampire Therapist went from Steam to GOG, PlayStation, Switch and mobile.
- Do you know the latest version of Unity?
- Yes. I actively work on projects that use the latest version and packages. I have worked with every Unity version since Unity 3.
- Can you join a project mid-production?
- Yes. On Vampire Therapist I came in as the fractional developer and added senior capacity where it was needed: ports, pipelines, polish.Vampire Therapist case study
- Freelance, fractional or embedded?
- Any of the three, on a day rate or a fixed scope. We find the setup that fits your team in a free intro call.
- Remote or on site?
- Both. I’m based in Berlin and work remotely with studios elsewhere. Workshops and talks are on site.
- Do you also work in Unreal Engine 5?
- Yes. My own studio’s game is built in UE5.Tidewind case study
- Can you help with game design too?
- Yes. I studied game design and have directed design on several projects. Code and design in one person, when that helps your team.Game design services
- How do we start?
- With a free 30-minute intro call. You tell me about your project, I send a short proposal with scope, timing and price within a few days.Book an intro call
Work with me
The best first step is a free intro call. Pick a time that suits you right below. A good first message says what you're building, the role you need, and rough timing.


