Anton Licht

Anton Licht

UE Game Developer

Unreal Engine 5 game developer with a full-stack range

I build in Unreal Engine 5: gameplay, tooling, asset pipelines and tech art. Behind it, 15+ years of shipping games for mobile, PC and console.

Game developer, game designer and tech artist on Tidewind at Sudden Forest, a non-violent open-world action-adventure for PC and console. Before Unreal: ten years of Unity at Wooga, King and 5th Planet Games. C++, C# and other languages.

Services for Unreal Engine 5 teams

Senior hands that push your Unreal Engine 5 production forward, from gameplay to tech art.

Game Development

Unreal Engine 5 · Berlin or remote

Hands-on Unreal Engine 5 development, freelance or embedded in your team.

  • Features, systems, ports, release polish
  • Fast proof of fun or shipping-ready quality
  • Turn your AI-generated code into safe production code
Day rateFixed scope

Systems, tooling & architecture

Unreal Engine 5 · Berlin or remote

Your tech stack, multi-platform support and the content and build pipelines that keep your team shipping.

  • Technical direction and team structure
  • The hard calls, made with you
  • A base that scales now, with a plan for what comes next
Fixed scopeRetainer

Need more than Unreal Engine 5 development? I am a full-stack game developer.

Learn more about my services

What people say

“Anton would be my first pick for any studio. He covers all the bases: seasoned programmer, polishes work as he creates it, writes code with a lifetime mindset. But what really sets him apart is his passion. He’ll take a rough concept and deliver a polished product that is a delight to use.”
Dave Cross
Dave CrossCEO & Co-Founder, Crosshatch Games
“Working with Anton on Soba was a pleasure. He has a strong understanding of various game genres and systems, providing clear and consistent updates throughout the project. His technical expertise and willingness to dive into complex design challenges were particularly valuable.”
Juha Paananen
Juha PaananenCEO, Soba

Questions

What have you built in Unreal Engine 5?
Tidewind, a tiny open world for PC and console at Sudden Forest: gameplay, tooling and asset pipelines, plus tech art from character and animation to audio, physics, effects and lighting.Tidewind case study
Which languages do you work in?
C++ and C# mainly, plus other languages where a tool or a pipeline needs them.
Can you help a Unity team start in Unreal Engine 5?
Yes. I made that move myself after ten years of Unity, and I set up architecture, pipelines and team workflows for studios.Systems, tooling & architecture
Freelance, fractional or embedded?
Any of the three, on a day rate or a fixed scope. We find the setup that fits your team in a free intro call.
Remote or on site?
Both. I’m based in Berlin and work remotely with studios elsewhere. Workshops and talks are on site.
Do you still work in Unity?
Yes, 14+ years and counting. Several clients run on Unity today.Learn more
How do we start?
With a free 30-minute intro call. You tell me about your project, I send a short proposal with scope, timing and price within a few days.Book an intro call

Work with me

The best first step is a free intro call. Pick a time that suits you right below. A good first message says what you're building, the role you need, and rough timing.