
Anton Licht
UE Game Developer
Unreal Engine 5 game developer with a full-stack range
I build in Unreal Engine 5: gameplay, tooling, asset pipelines and tech art. Behind it, 15+ years of shipping games for mobile, PC and console.
- 15+ years in games
- PC & console
- Berlin or remote
- English & German
Services for Unreal Engine 5 teams
Senior hands that push your Unreal Engine 5 production forward, from gameplay to tech art.
Game Development
Unreal Engine 5 · Berlin or remote
Hands-on Unreal Engine 5 development, freelance or embedded in your team.
- Features, systems, ports, release polish
- Fast proof of fun or shipping-ready quality
- Turn your AI-generated code into safe production code
Systems, tooling & architecture
Unreal Engine 5 · Berlin or remote
Your tech stack, multi-platform support and the content and build pipelines that keep your team shipping.
- Technical direction and team structure
- The hard calls, made with you
- A base that scales now, with a plan for what comes next
Need more than Unreal Engine 5 development? I am a full-stack game developer.
Learn more about my servicesWork in Unreal Engine 5
My own studio’s production, built in UE5 from the first prototype.
Before Unreal: ten years of Unity
Talks & mentoring
Talks and mentoring on architecture, pipelines and team workflows.
What people say
“Anton would be my first pick for any studio. He covers all the bases: seasoned programmer, polishes work as he creates it, writes code with a lifetime mindset. But what really sets him apart is his passion. He’ll take a rough concept and deliver a polished product that is a delight to use.”

“Working with Anton on Soba was a pleasure. He has a strong understanding of various game genres and systems, providing clear and consistent updates throughout the project. His technical expertise and willingness to dive into complex design challenges were particularly valuable.”

Questions
- What have you built in Unreal Engine 5?
- Tidewind, a tiny open world for PC and console at Sudden Forest: gameplay, tooling and asset pipelines, plus tech art from character and animation to audio, physics, effects and lighting.Tidewind case study
- Which languages do you work in?
- C++ and C# mainly, plus other languages where a tool or a pipeline needs them.
- Can you help a Unity team start in Unreal Engine 5?
- Yes. I made that move myself after ten years of Unity, and I set up architecture, pipelines and team workflows for studios.Systems, tooling & architecture
- Freelance, fractional or embedded?
- Any of the three, on a day rate or a fixed scope. We find the setup that fits your team in a free intro call.
- Remote or on site?
- Both. I’m based in Berlin and work remotely with studios elsewhere. Workshops and talks are on site.
- Do you still work in Unity?
- Yes, 14+ years and counting. Several clients run on Unity today.Learn more
- How do we start?
- With a free 30-minute intro call. You tell me about your project, I send a short proposal with scope, timing and price within a few days.Book an intro call
Work with me
The best first step is a free intro call. Pick a time that suits you right below. A good first message says what you're building, the role you need, and rough timing.











