
Anton Licht
Game Designer
Game Design to get your vision into player’s hands
Game direction and concepts, feature and gameplay design, narrative, levels, balancing and monetization. 15+ years in games with an academic background in Game Design.
- 15+ years in games
- B.Sc. Game Design
- Berlin or remote
- English & German
Game design services
From the first pitch to the last balancing pass. Senior design that knows what it costs to build.
Game Design
Unity, UE5 · Berlin or remote
Hands-on game design, freelance or embedded in your team.
- Game direction and concepts
- Feature, gameplay, narrative and level design
- Balancing and monetization
Game design workshops
On site
Focused sessions to sharpen a concept, progression or economy. Or to learn how games are made.
- For game teams, and for teams outside games
- From industry overview and processes to your project’s own problems
- Tailored to your goals, prepared together with you
Talks, teaching & mentoring
On site
Conference talks, guest lectures and one-on-one mentoring for game creators and teams.
Upcoming events
Recent events
Need more than game design? I am a full-stack game developer.
Learn more about my servicesSelected design work
Platforms other people make games with, a tiny open world, a serious game for two and a hidden-object hit.


Soba
Directed feature and gameplay design for three years


Tidewind
Game design from the vision to moment-to-moment gameplay


N3URO: The Future is Green
Co-designed a two-player serious game


June's Journey
Technical, content and feature design in a live hit


Tintin Match
Supported game design and production, led eight developers
What people say
“Working with Anton on Soba was a pleasure. He has a strong understanding of various game genres and systems, providing clear and consistent updates throughout the project. His technical expertise and willingness to dive into complex design challenges were particularly valuable.”

“Anton would be my first pick for any studio. He covers all the bases: seasoned programmer, polishes work as he creates it, writes code with a lifetime mindset. But what really sets him apart is his passion. He’ll take a rough concept and deliver a polished product that is a delight to use.”

Questions
- What kind of games do you design?
- Character-driven and story-driven games, puzzle and casual titles, indie-scale action-adventure. Mobile, PC and console.
- Do you also build what you design?
- Yes. 14+ years of Unity, and Unreal Engine 5 at my own studio. A design from me comes with the knowledge of what it costs to build.Development services
- Can you direct the design of a whole project?
- Yes. I directed Soba’s feature and gameplay design for three years and led a project from pitch to production as game director at 5th Planet Games.
- Do you run game design workshops?
- Yes, on site, for game teams and for teams outside games. From an industry overview to your own project’s problems, prepared together with you.Game design workshops
- Freelance, fractional or embedded?
- Any of the three, on a day rate or a fixed scope. We find the setup that fits your team in a free intro call.
- Remote or on site?
- Both. I’m based in Berlin and work remotely with studios elsewhere. Workshops and talks are on site.
- How do we start?
- With a free 30-minute intro call. You tell me about your project, I send a short proposal with scope, timing and price within a few days.Book an intro call
Work with me
The best first step is a free intro call. Pick a time that suits you right below. A good first message says what you're building, the role you need, and rough timing.



