Anton Licht

Anton Licht

Game Designer

Game Design to get your vision into player’s hands

Game direction and concepts, feature and gameplay design, narrative, levels, balancing and monetization. 15+ years in games with an academic background in Game Design.

Game design director at Soba, game director at 5th Planet Games, co-designer of a two-player serious game, designer of Tidewind at my own studio. B.Sc. Game Design, certified in 3D level design.

Game design services

From the first pitch to the last balancing pass. Senior design that knows what it costs to build.

Game Design

Unity, UE5 · Berlin or remote

Hands-on game design, freelance or embedded in your team.

  • Game direction and concepts
  • Feature, gameplay, narrative and level design
  • Balancing and monetization
Day rateFixed scope

Game design workshops

On site

Focused sessions to sharpen a concept, progression or economy. Or to learn how games are made.

  • For game teams, and for teams outside games
  • From industry overview and processes to your project’s own problems
  • Tailored to your goals, prepared together with you
Fixed price

Talks, teaching & mentoring

On site

Conference talks, guest lectures and one-on-one mentoring for game creators and teams.

Find me on Sessionize

Need more than game design? I am a full-stack game developer.

Learn more about my services

What people say

“Working with Anton on Soba was a pleasure. He has a strong understanding of various game genres and systems, providing clear and consistent updates throughout the project. His technical expertise and willingness to dive into complex design challenges were particularly valuable.”
Juha Paananen
Juha PaananenCEO, Soba
“Anton would be my first pick for any studio. He covers all the bases: seasoned programmer, polishes work as he creates it, writes code with a lifetime mindset. But what really sets him apart is his passion. He’ll take a rough concept and deliver a polished product that is a delight to use.”
Dave Cross
Dave CrossCEO & Co-Founder, Crosshatch Games

Questions

What kind of games do you design?
Character-driven and story-driven games, puzzle and casual titles, indie-scale action-adventure. Mobile, PC and console.
Do you also build what you design?
Yes. 14+ years of Unity, and Unreal Engine 5 at my own studio. A design from me comes with the knowledge of what it costs to build.Development services
Can you direct the design of a whole project?
Yes. I directed Soba’s feature and gameplay design for three years and led a project from pitch to production as game director at 5th Planet Games.
Do you run game design workshops?
Yes, on site, for game teams and for teams outside games. From an industry overview to your own project’s problems, prepared together with you.Game design workshops
Freelance, fractional or embedded?
Any of the three, on a day rate or a fixed scope. We find the setup that fits your team in a free intro call.
Remote or on site?
Both. I’m based in Berlin and work remotely with studios elsewhere. Workshops and talks are on site.
How do we start?
With a free 30-minute intro call. You tell me about your project, I send a short proposal with scope, timing and price within a few days.Book an intro call

Work with me

The best first step is a free intro call. Pick a time that suits you right below. A good first message says what you're building, the role you need, and rough timing.