Anton Licht

Anton Licht

Game Creator

I help bring your game idea from first concept into players' hands. Full-stack game creator, Berlin-based, making non-violent, character-driven games since 2011.

Game Design & Development Consultant and Freelancer | Game & Technical Director | CEO & Co-Founder @ Sudden Forest.

Services

As a senior game developer and game designer, there are many ways I can support your project and team.

Gameplay development & game design

Unity, UE5 · Berlin or remote

Hands-on design and development, freelance or embedded in your team.

  • Features, systems, ports, release polish
  • Fast proof of fun or shipping-ready quality
  • Turn your AI-generated code into safe production code
Day rateFixed scope

Game design workshops

On site

Focused sessions to sharpen a concept, progression or economy. Or to learn how games are made.

  • For game teams, and for teams outside games
  • From industry overview and processes to your project’s own problems
  • Tailored to your goals, prepared together with you
Fixed price

Game business audits & consultancy

1–2 weeks · On site or remote

An expert look at your business case, your process and your product, backed by research.

  • Briefing and kick-off with your team
  • Several research and feedback loops
  • Debrief and report for your team, stakeholders or investors
Fixed price
Also in cooperation with

Systems, tooling & architecture

Unity, UE5 · Berlin or remote

Your tech stack, multi-platform support and the content and build pipelines that keep your team shipping.

  • Technical direction and team structure
  • The hard calls, made with you
  • A base that scales now, with a plan for what comes next
Fixed scopeRetainer

Talks, teaching & mentoring

On site

Conference talks, guest lectures and one-on-one mentoring for game creators and teams.

Find me on Sessionize

Fit: indie-scale action-adventure · Unity, Unreal & custom tech stacks · mobile · character-driven, story-driven, puzzle, and casual titles.

I work in English and German

How it works

  1. Intro call

    30 minutes. You tell me about your project and what you need. We figure out the best way to work together.

  2. Proposal

    A short written proposal with scope, timing and price. Within a few days, or faster when you need it.

  3. Kick-off

    We set a date and a deliverable, or I meet your team and we set up a weekly rhythm.

About me

I'm a game developer and game designer in Berlin, happiest where design and code meet.

Since 2011 I've shipped mobile hits at Wooga, worked on the Candy Crush IP at King and led development teams at 5th Planet Games. Today I freelance for studios and lead my own studio Sudden Forest, where we're building an original action-adventure in Unreal Engine 5. I believe games can touch and inspire without violence.

If the job is bigger than one person

You work with me directly, no agency in between. When a project needs more hands, I have two ways to scale.

Sudden Forest

My studio

I co-founded and lead Sudden Forest. For bigger productions my team builds with me.

Fractional teams

I'm part of Naavik's Fractional Talent Collective. For large engagements they assemble pre-vetted senior experts around the job.

Talks, teaching & mentoring

Want a talk, a guest lecture or a workshop at your event, school or studio?

Others in my network

People I trust with the work I don't do myself. Freelancers I know personally, not a team I front.

Work with me

The best first step is a free intro call. Pick a time that suits you right below. A good first message says what you're building, the role you need, and rough timing.

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Other ways to contact me